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"Box of aluminum nails. Used for lots of blueprints. Also suitable for hanging portraits."
In-game description

Nails are an important crafting ingredients in Dying Light. They are used in various weapon modifications as well as arrows, bolts, and shrapnel based explosives.

Blueprints[]

Weapon modifications[]

These following weapon modifications require nails to craft

GameSpot Expert Reviews

Base game[]

Blueprint Requirements Effects
Bad hangover
  • Hammer
  • Hatchet
  • Pickaxe
  • Pick
  • Wrench
  • Bleeding - Small
  • Toxic - Medium
Cattle stamp
  • Hammer
  • Bleeding - Medium
Electrician
  • Hammer
  • Wrench
  • Electricity - Medium
Exorcist
  • Blade
  • Cleaver
  • Hammer
  • Handsaw
  • Hatchet
  • Military shovel
  • Pickaxe
  • Pick
  • Short sword
  • Sickle
  • Wrench
  • Bleeding - Small
  • Electricity - Small
Filthy blade
  • Long knife
  • Short knife
  • Bleeding - Medium
  • Toxic - Small
Home run
  • Bat
  • Crowbar
  • Hammer
  • Hatchet
  • Military shovel
  • Pickaxe
  • Pick
  • Pipe
  • Police baton
  • Wrench
  • Impact - Medium
Industrial-grade leech
  • Any melee weapon
  • Bleeding - Small
Poison blast
  • Axe
  • Pickaxe
  • Sledgehammer
  • Bleeding - Medium
  • Toxic - Medium
Poison pen
  • Police baton
  • Toxic - Medium
Puff puff pass
  • Hammer
  • Pickaxe
  • Pick
  • Wrench
  • Toxic - Medium
Rooster
  • Sledgehammer
  • Bleeding - Medium
Spiked collar
  • Bat
  • Pipe
  • Bleeding - Medium
Thorn crown
  • Bat
  • Pipe
  • Bleeding - Small
  • Electricity - Small
Toxic reaper
  • Blade
  • Cleaver
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Sickle
  • Bleeding - Medium
  • Toxic - Medium
Tru-action electric baseball
  • Bat
  • Electricity - Medium
Welder
  • Cleaver
  • Hammer
  • Hatchet
  • Pickaxe
  • Pick
  • Wrench
  • Burning - Medium
Zazhigalka
  • Bat
  • Crowbar
  • Police baton
  • Burning - Medium

The Following[]

Blueprint Requirements Effects
Big thunder
  • Axe
  • Pick
  • Pickaxe
  • Sledgehammer
  • Electricity - Medium
  • Impact - Small
Countryside bane
  • Blade
  • Cleaver
  • Hatchet
  • Sickle
  • Toxic - Strong
Depleter
  • Hammer
  • Sledgehammer
  • Bleeding - Strong
Dripping edge
  • Handsaw
  • Machete
  • Short sword
  • Toxic - Strong
Nailer
  • Baseball bat
  • Bleeding - Strong

Other[]

Other blueprints which require nails to craft

Blueprint Requirements Effects/Usage
Arrows Standard ammunition for the bow.
Impact bolt Alternate ammunition for the compound crossbow / upgraded crossbow. This variant causes nearby infected to be knocked back.
Kurt's bombs Firecrackers combined with a better shrapnel explosive. Explodes after firecrackers end, causing heavy bleeding for any infected/human that it explodes near. Explosion draws virals/volatiles.
Regular bolt Standard ammunition for the compound crossbow / upgraded crossbow.
Shrapnel grenades Causes bleeding for any infected/human that it explodes near. Explosion will draw virals/volatiles.
Shrapnel trap bombs Firecrackers combined with a better shrapnel explosive. Explodes after firecrackers end, causing heavy bleeding for any infected/human that it explodes near. Explosion draws virals/volatiles.
Stun bolt Alternate ammunition for the compound crossbow / upgraded crossbow. This variant causes nearby infected to be stunned.
Toxic bolt Alternate ammunition for the compound crossbow / upgraded crossbow. This variant causes nearby infected to fall over.

DLC[]

These following DLC items require nails to craft

Blueprint Requirements Effects
Bozak bow
Buzz killer
  • Sledgehammer
  • Bleeding - Medium
Lacerator
  • Floor plank
  • Nailed plank
  • Plain plank
  • Table leg
  • Bleeding - Medium
Ranger bow
Ranger's arrows Standard ammunition for the ranger bow.

Trivia[]

  • Dismantling wooden weapons grants nails instead of metal parts
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